Monopoly State Pattern UML
Design Monopoly player behavior with the State pattern by drawing class, state machine, and sequence diagrams in the UML editor.
Class Diagram
Why this matters
The State pattern replaces a growing pile of turn-condition if statements with a PlayerState abstraction and one class per behavior. Your class diagram should make that delegation visible.
🎯 You will learn to
- Create the State-pattern roles for Monopoly player behavior
- Show the operations that the sequence diagram will later call
Draw a class diagram with:
Player- a state abstraction such as
PlayerStateas either an interface or an abstract class - concrete states for normal turns, jail, and bankruptcy
- an abstract operation for taking a turn and an operation for changing state that takes the state abstraction as its argument
- concrete state classes that implement the abstract turn operation
- an aggregation or composition relationship showing that
Playerholds exactly one current state
State Diagram
Why this matters
A State-pattern design still needs a precise lifecycle: which condition moves a player from one state object to another? The state diagram records those rules without burying them in code.
🎯 You will learn to
- Model Monopoly player-state transitions
- Label transitions with clear state-change conditions
Draw a state diagram with the same normal-turn, in-jail, and bankrupt state names you used for the concrete state classes in your class diagram. Label each transition with a clear condition.
Sequence Diagram
Why this matters
The sequence diagram is the consistency check: the calls you show here should be operations from the class diagram, and the participating state object should correspond to a state from the state diagram.
🎯 You will learn to
- Show one typical State-pattern turn interaction
- Keep operation names consistent across UML diagrams
Draw one typical interaction. A good version shows a Player object calling at least two different concrete state objects, with a state-change call between those turn calls. Use method names that also appear in your class diagram.